MapView

open class MapView @JvmOverloads constructor(context: Context, attrs: AttributeSet? = null, gestureOptions: GestureOptions = GestureOptions(), onGestureListener: OnGestureListener? = null, onStateChanged: suspend (newState: MapState) -> Unit = {}, callback: OnMapReadyCallback? = null) : GLMapView, TwoFingersGestureDetector.OnTwoFingersGestureListener

The MapView can be manipulated only after the OnMapReadyCallback triggers the onMapReady method.

Parameters

context

the context used for the MapView.

gestureOptions

used to define the gestures status (enabled or disabled). By default, all gestures are enabled if nothing is passed for this optional argument.

onGestureListener

used to be notified about gestures performed on the MapView (optional).

callback

the OnMapReadyCallback to be notified when the map is ready to be manipulated, or if the map initialization encountered an error.

Constructors

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constructor(context: Context, attrs: AttributeSet? = null, gestureOptions: GestureOptions = GestureOptions(), onGestureListener: OnGestureListener? = null, onStateChanged: suspend (newState: MapState) -> Unit = {}, callback: OnMapReadyCallback? = null)

Types

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object Companion

Properties

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Returns the current 2D-center point of the view.

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the default size in meters for a POI when zoomLevel corresponds to maxZoomLevel (used for calculating the dynamic search radius. See getDynamicSearchRadius)

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defines the scale of the zoom when MapView is double tapped.

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defines the speed of the zoom animation when the map is double tapped. If you want to reduce the speed of the animation, specify a lower value. If you want to increase the speed of the animation, specify a higher value. (default value is 0.1)

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Returns the y screen coordinate of the horizon (in pixel).

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defines the state of the map's center regarding user's location. This state can be used to handle the re-center button's behavior in an application. (default value is MapCenterState.NOT_CENTERED, its value has to be changed by the application).

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Public members

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var TAG: String
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defines if the double tap action should use the map's center instead of the tapped point when zooming

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Returns the height of the view (in pixels).

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Returns the width of the view (in pixels).

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var xdpi: Float
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var ydpi: Float
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Returns the current zoom level.

Functions

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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
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Callbacks of the Mapping Module

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Callbacks of the Mapping Module

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Attach a group of dynamic layer(s) to this Map View. All geometric objects/layers will be rendered according to the current MapStyle

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open fun bringToFront()
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open fun clearAnimation()
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open fun clearFocus()
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open fun computeScroll()
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fun createPOICluster(name: String, classIDs: List<Int>): Boolean
fun createPOICluster(name: String, classIDs: List<Int>, image: Bitmap?): Boolean
fun createPOICluster(name: String, classIDs: List<Int>, color: Int, scale: Double): Boolean
fun createPOICluster(name: String, classIDs: List<Int>, image: Bitmap?, color: Int = 0xFF0000FF.toInt(), scale: Double = 1.0): Boolean

Create a POI cluster If a cluster already exists for the given name, the previous one will be deleted

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Computes real coordinates of a screen point.

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Remove the current attached group of dynamic layer(s) from this MapView.

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Disables inertia process

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open fun dispatchDisplayHint(p0: Int)
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open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
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open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
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open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
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fun doubleTapAction(zoomOnMapCenter: Boolean = useMapCenterForDoubleTap)

Performs a sequence of zoom actions (animation) on the center of the MapView Override this method to change the map behavior when a double tap event happens

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open override fun draw(p0: Canvas)
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fun enableInertia(duration: Int = 500): Boolean

Enables inertia process while moving the map.

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open fun findFocus(): View
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fun <T : View> findViewById(p0: Int): T
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fun <T : View> findViewWithTag(p0: Any): T
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open fun focusSearch(p0: Int): View
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open fun forceLayout()
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open override fun gatherTransparentRegion(p0: Region?): Boolean
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open fun getAlpha(): Float
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open fun getAutofillType(): Int
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open fun getBaseline(): Int
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fun getBottom(): Int
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
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Gets the current MapState of the MapView

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open fun getDebugFlags(): Int
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open fun getDisplay(): Display
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Returns the euclidian distance (in meters) between screen points.

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open fun getDrawingRect(p0: Rect)
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open fun getDrawingTime(): Long
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fun getDynamicSearchRadius(poiSize: Double = defaultPOISize): Double

Calculates the search radius for touched POIs depending on current zoomLevel and passed poiSize

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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFocusable(): Int
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open fun getFocusedRect(p0: Rect)
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open fun getHandler(): Handler
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fun getHeight(): Int
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open fun getHitRect(p0: Rect)
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open fun getHostToken(): IBinder?
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open fun getId(): Int
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open override fun getImportantForAccessibility(): Int
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open fun getLabelFor(): Int
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open fun getLayerType(): Int
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fun getLeft(): Int
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Returns the current attached MapStyle

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open fun getMatrix(): Matrix
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getNextFocusUpId(): Int
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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open fun getRenderMode(): Int
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fun getRight(): Int
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open fun getRootView(): View
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarSize(): Int
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open fun getSolidColor(): Int
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open fun getTag(): Any
open fun getTag(p0: Int): Any
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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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fun getTop(): Int
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowId(): WindowId
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open override fun hasOverlappingRendering(): Boolean
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open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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open override fun invalidateDrawable(p0: Drawable)
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open fun isActivated(): Boolean
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open fun isClickable(): Boolean
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open fun isCredential(): Boolean
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open fun isDirty(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocused(): Boolean
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open fun isHovered(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isLaidOut(): Boolean
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open fun isOpaque(): Boolean
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open fun isPivotSet(): Boolean
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fun isPOIVisible(geopoint: GeoPoint, classID: Long): Boolean
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open fun isPressed(): Boolean
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open fun isSelected(): Boolean
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open fun isShown(): Boolean
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open fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
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fun measure(p0: Int, p1: Int)
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fun move(from: PointF, to: PointF, redraw: Boolean)

Translates the view by a vector defined by screen points.

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open override fun notifyOnMapDestroyedObservers()
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open override fun notifyOnMapReadyObservers(error: Error?)
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open fun offsetLeftAndRight(p0: Int)
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open fun offsetTopAndBottom(p0: Int)
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open override fun onCoreInitError(error: Error)
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open override fun onCoreInitException(exception: Exception)
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open override fun onCoreReady()

Callbacks of the Core Module

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open override fun onCreate(owner: LifecycleOwner)
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fun onDestroy()
open override fun onDestroy(owner: LifecycleOwner)
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open fun onDrawForeground(p0: Canvas)
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open fun onHoverChanged(p0: Boolean)
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open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent): Boolean
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open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
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open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
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open fun onPause()
open override fun onPause(owner: LifecycleOwner)
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open fun onRefreshNeeded(centerXLon: Double, centerYLat: Double, tilt: Double, zoomLevel: Double, orientation: Double)

Internal method called in JNI by RedrawNotifyFunc (when the core SDK finished drawing the map)

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open fun onResume()
open override fun onResume(owner: LifecycleOwner)
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open override fun onRotation(rotationDetector: TwoFingersGestureDetector)
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open override fun onStart(owner: LifecycleOwner)
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open override fun onStop(owner: LifecycleOwner)
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open override fun onTilt(rotationDetector: TwoFingersGestureDetector)
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open override fun onTouchEvent(event: MotionEvent): Boolean

Gets motion events to handle pan and save rotation/tilt state

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open override fun onViewDestroyed()

Called when the opengl thread destroyed the surface and before destroying the native objects. Use it to save the view state.

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open override fun onViewRestored()

Called when the opengl thread created a new surface and after the creation of the native view. Use it to restore the view state.

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open fun performClick(): Boolean
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open fun playSoundEffect(p0: Int)
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open fun post(p0: Runnable): Boolean
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open fun postDelayed(p0: Runnable, p1: Long): Boolean
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open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
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open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun queueEvent(p0: Runnable)
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fun redraw(drawTexts: Boolean, tryLock: Boolean)

Redraws the whole content of the MapView.

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Adds an observer to be notified when the map view is destroyed.

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open override fun removeOnMapReadyObserver(observer: OnMapReadyCallback)

Adds an observer to be notified when the map view is ready.

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Remove a POI cluster

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open fun requestLayout()
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open fun requestRender()
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fun <T : View> requireViewById(p0: Int): T & Any
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open fun resetPivot()
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fun resize(width: Int, height: Int, redraw: Boolean): Boolean

Resizes the view to the specified dimensions.

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fun rotate(angle: Double, redraw: Boolean)

Sets a rotation angle around z axis in double value.

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open override fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)
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open fun scrollBy(p0: Int, p1: Int)
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open fun scrollTo(p0: Int, p1: Int)
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open override fun sendAccessibilityEvent(p0: Int)
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open fun setActivated(p0: Boolean)
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open override fun setAlpha(p0: Float)
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open fun setAnimation(p0: Animation)
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open fun setAnimationMatrix(p0: Matrix?)
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open fun setAutofillHints(vararg p0: String)
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open fun setAutofillId(p0: AutofillId?)
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open fun setBackground(p0: Drawable)
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open fun setBackgroundColor(p0: Int)
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fun setBottom(p0: Int)
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open fun setCameraDistance(p0: Float)
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open fun setClickable(p0: Boolean)
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open override fun setClipBounds(p0: Rect)
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open fun setDebugFlags(p0: Int)
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open fun setEGLConfigChooser(p0: Int, p1: Int, p2: Int, p3: Int, p4: Int, p5: Int)
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open fun setElevation(p0: Float)
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open fun setEnabled(p0: Boolean)
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open fun setFadingEdgeLength(p0: Int)
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open fun setFocusable(p0: Boolean)
open fun setFocusable(p0: Int)
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open fun setForeground(p0: Drawable)
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open fun setHandwritingBoundsOffsets(p0: Float, p1: Float, p2: Float, p3: Float)
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open fun setHovered(p0: Boolean)
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open fun setId(p0: Int)
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open fun setIsCredential(p0: Boolean)
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open fun setKeepScreenOn(p0: Boolean)
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open fun setLabelFor(p0: Int)
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fun setLanguageCode(locale: Locale, doubleLanguage: Boolean)

Assigns a preferential language code for labels rendering.

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open fun setLayerPaint(p0: Paint?)
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open fun setLayerType(p0: Int, p1: Paint?)
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open fun setLayoutDirection(p0: Int)
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fun setLeft(p0: Int)
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fun setLeftTopRightBottom(p0: Int, p1: Int, p2: Int, p3: Int)
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fun setMapClickedListener(listener: OnMapClickedListener?, tap: Boolean, longPress: Boolean)

Setup the listener to receive the Address of the map clicked location.

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fun setMapStyle(mapStyle: MapStyle)

Changes the current style of the MapView with the new one

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fun setMaxNbText(maxNbText: Int)

Set a new value for the maximum number of texts to be displayed simultaneously

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open fun setMinimumHeight(p0: Int)
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open fun setMinimumWidth(p0: Int)
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fun setMinTextDist(minTextDist: Int)

Set a new value for the minimum distance, in pixels, between the insertion points of two identical texts (default is 150) For example, a road can have its name displayed multiple times on the road.

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open fun setNextFocusDownId(p0: Int)
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open fun setNextFocusLeftId(p0: Int)
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open fun setNextFocusRightId(p0: Int)
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open fun setNextFocusUpId(p0: Int)
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open fun setOverScrollMode(p0: Int)
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open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setPaddingRelative(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setPivotX(p0: Float)
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open fun setPivotY(p0: Float)
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open fun setPressed(p0: Boolean)
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fun setProjParameters(rotationAngle: Double, tiltAngle: Double, inZoomLevel: Double, point: GeoPoint, pt1: Point, pt2: Point, redraw: Boolean): Boolean

Sets new projection parameters : this is equivalent to (bet faster than) successive calls to methods rotate, tilt, zoom and move.

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open fun setRenderMode(p0: Int)
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fun setRight(p0: Int)
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open fun setRotation(p0: Float)
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open fun setRotationX(p0: Float)
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open fun setRotationY(p0: Float)
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open fun setSaveEnabled(p0: Boolean)
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open fun setScaleX(p0: Float)
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open fun setScaleY(p0: Float)
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open fun setScrollBarSize(p0: Int)
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open fun setScrollBarStyle(p0: Int)
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open fun setScrollIndicators(p0: Int)
open fun setScrollIndicators(p0: Int, p1: Int)
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open fun setScrollX(p0: Int)
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open fun setScrollY(p0: Int)
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open fun setSecure(p0: Boolean)
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open fun setSelected(p0: Boolean)
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open fun setSurfaceLifecycle(p0: Int)
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open fun setTag(p0: Any)
open fun setTag(p0: Int, p1: Any)
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open fun setTextAlignment(p0: Int)
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open fun setTextDirection(p0: Int)
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fun setTop(p0: Int)
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open fun setTranslationX(p0: Float)
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open fun setTranslationY(p0: Float)
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open fun setTranslationZ(p0: Float)
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fun setViewType(viewType: ViewType)

Updates the view type of the MapView Can only be used after the OnMapReadyCallback.onMapReady is triggered

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open override fun setVisibility(p0: Int)
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open fun setWillNotDraw(p0: Boolean)
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open fun setX(p0: Float)
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open fun setY(p0: Float)
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open fun setZ(p0: Float)
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open fun setZOrderOnTop(p0: Boolean)
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open fun showContextMenu(p0: Float, p1: Float): Boolean
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fun showRoadRestrictions(roadRestrictions: Boolean = true, roadRestrictionsPOI: Boolean = true, profile: Profile? = null)

Show or hide display of the road restrictions.

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open fun stopNestedScroll()
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open override fun surfaceChanged(p0: SurfaceHolder, p1: Int, p2: Int, p3: Int)
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open override fun surfaceCreated(p0: SurfaceHolder)
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open override fun surfaceDestroyed(p0: SurfaceHolder)
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open override fun surfaceRedrawNeeded(p0: SurfaceHolder)
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open override fun surfaceRedrawNeededAsync(p0: SurfaceHolder, p1: Runnable)
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fun tilt(angle: Double, redraw: Boolean)

Sets a rotation angle around x axis.

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fun to2DNorth()

Updates map orientation to 2D north (tilt and orientation set to 0)

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open override fun toString(): String
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open override fun unscheduleDrawable(p0: Drawable, p1: Runnable)
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fun updateMapState(mapState: MapState)

Updates the MapView with a new MapState

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open fun willNotDraw(): Boolean
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fun zoom(inZoomLevel: Double, inRedraw: Boolean)

Performs a zoom operation centered on the view

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fun zoomIn(inZoomLevel: Double)
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fun zoomOut(inZoomLevel: Double)
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fun zoomTo(inZoomLevel: Double, point: GeoPoint, redraw: Boolean)

Performs a zoom operation centered on a point in real coordinates.

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fun zoomToRect(rect: GeoRect, redraw: Boolean)

Performs a zoom operation inside the specified real rectangular double precision area.

fun zoomToRect(rect: GeoRect, pt1: Point, pt2: Point, inflate: Double = 1.0, redraw: Boolean)

Performs a zoom operation so that rect will be entirely visible within the screen limits defined by pt1 and pt2